Mass Effect 2 Review

Creating an epic saga is not everybody’s forte, but BioWare lives up to its reputation and comes up with an astounding universe that is as massive as it is enjoyable. Mass Effect 2, the new installment of the legendary Mass Effect, carries on the remarkable storyline and solid gameplay of the original title. With its various tweaks and additions, Mass Effect 2 not only maintains the standard of its predecessor, it delivers significant technical and presentational improvements over the first.

Mass Effect 2 Plot

The tantalizing and intricate storyline of Mass Effect 2 is full of unexpected twists and turns. Set in the year 2183, during a routine patrol, Commander Shepard’s ship is attacked by an unknown force that coerces all crew members to make for the escape pods. Shepard manages to evacuate as many crew members as possible, before going down with the ship.

The story then progresses as Shepard is resurrected — quite possibly as a completely different person — by the extremist pro-human organization, Cerberus. This organization, devoted to human survival, employs Shepard’s help to fight the Collectors, a race of elusive aliens responsible for the abduction of several human colonies.

A shady and potentially dangerous organization, Cerberus manages to coax Shepard into helping it by providing him with financial support, anonymity, a brand new ship and strategic freedom. Shepard is then assigned to recruit a new team to take on the galaxy’s newest threat.

Mass Effect 2 Gameplay


The game builds heavily upon the remarkable storytelling that BioWare is famous for. Players are plunged deep into an intricate world with ample missions and side quests. While you are free to pursue these optional quests in any order, the game periodically assigns you imperative, compulsory missions to keep the flow smooth. The omnipresent threat of Collectors and the pace of activities make Mass Effect 2 a great narrative, right up to the final mission.

Although the missions can be brief, the game keeps you on your toes by encouraging players to strengthen their squad via upgradeable weapons and powers. This time around, crew members have a wide variety of abilities and are supposed to be employed for appropriate situations. Once again, the player has to make choices based on the context of 4 the situation and can choose to play the champion or the antihero, with a new interrupt system during certain events.

Conversing and collaborating with your team during breaks is very important in order to have them open up to you and give you quests of their own. These quests, when completed, make the members more loyal, grant the team special powers and upgrades, and may even change the outcome of the story.

Continue to Mass Effect review part 2.


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